﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using HeartLess.LevelData;
using Microsoft.Xna.Framework.Graphics;

namespace HeartLess.GameObjects
{
    public abstract class Item : CollidableGameObject
    {
        public Item(Point location)
            : base(location)
        {
            addCollisionTrigger(this);
            IsCollisionListener = true;
        }

        protected override void onMove()
        {
            // Items don't move?
        }
    }
}
